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Shading cellphone

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Hey guys,

I hope that´s the right section for my question.

I´m trying to create this shader from the Samsung Galaxy S3 Mini.

It´s a real thin foliage under the coat layer.
I marked the hue shift. Looks like an anisotropy effect for me.

Does anyone know how to recreate this shift effect?

Kind regmaterial_01.thumb.jpg.ca86cb5e1423444a62635824379212ff.jpgards!

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Anisotropy is what you need for that, with either Primary, or Secondary scratches, but not both. You can find that in the Reflectance channel as a Reflection Layer Type which contains all its specific options...


The manual gives excellent examples of how the controls affect the final appearance if you look it up under Reflectance. 


Predictably, the key to this effect is only half the material settings - the other half is dependent on what you have in the scene to provide those reflections. I get the best result for Anisotropics with  a high contrast high detail HDRI applied to a sky object (no GI required) and Physical Render.




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