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mikoian

TP and TFD - continuous trail of smoke?

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I am using Thinking Particles to drive a TurbulenceFD explosion...but I have this issue.

See the image...there are two TP generators: one larger and one smaller (both circles). I am using PStorm for both in the Shot mode (but one shot has a higher velocity than the other)..

I don't know how to make those puffs of smoke, shot by the one with higher velocity, be a continuous trail. Any ideas?

smoke.jpg

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In PStorm set Distance to the same value as Speed and Distance Variation to 100%. Ths will spread the emitted particles out over the distance they cover within one frame. After that it is only a question of sufficient numbers of particles to create a continous trail.

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40 minutes ago, srek said:

In PStorm set Distance to the same value as Speed and Distance Variation to 100%. Ths will spread the emitted particles out over the distance they cover within one frame. After that it is only a question of sufficient numbers of particles to create a continous trail.

That doesn't work too well because I have the speed of 1300 (it's an explosion, right)...see the image below. And if I put the distance also 1300 with 100% variation I get branches which are way out. If I increase the number of the particles I am afraid it will increase the simulation and render time, not?

794 Aug. 01 12.37.jpg

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Then you need more particles and yes, that will increase rendertime.

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