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danielhp

bind weight is not correct

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Hello everyone,

I have a number of questions, the most basic question is :

1. the system of bones that I have built is correct for this 3d mesh?, can it be done more correctly?

2. As you can see for some reason the weights of the bones are wrong (Automatically created) , you can see for example that the blue color that should be in the ARM area also goes out into the the center of the body area, which disrupts my entire rig.

Can't get a good result automatic method?

 

Maybe the model is not built correctly?

 

 

attached file.

 

A.png

 

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HI, There are small adjustments you can do to the rig ,but never assume that the bind will  perfectly fit your mesh, that's why we have the option to paint the weights to the specific area of the mesh.

If there are joints in your rig that you don't want to affect the mesh just delete them from the bind.

The neck joint can be raised to the right location above the shoulders.

I will have a look at your file later on for more advise.

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  • Posted (edited)
    6 minutes ago, digitvisions said:

    HI, There are small adjustments you can do to the rig ,but never assume that the bind will  perfectly fit your mesh, that's why we have the option to paint the weights to the specific area of the mesh.

    If there are joints in your rig that you don't want to affect the mesh just delete them from the bind.

    The neck joint can be raised to the right location above the shoulders.

    I will have a look at your file later on for more advise.

    *In the future I want to add head so there is another bone

    First of all thank you for the quick answer.

    Ok, I'm waiting for your opinion on the file.

    Do you think the topology is right for this rig to work right?

    Edited by danielhp

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    HI, I had a look at your file, first of all the scale is far to small , you need to aim at real life scale when modeling. If its a small character then at least; 200 - 500 millimetre. 

    The mesh topology will be fine for this character because the limbs are very short. It all depends on how you are going to animate your character. Complex rigs animations with facial expressions elbows, knees, will need better topology.

    I will re rig this for you and post the file so you can dissect it and hopefully learn  from it.

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  • 43 minutes ago, digitvisions said:

    HI, I had a look at your file, first of all the scale is far to small , you need to aim at real life scale when modeling. If its a small character then at least; 200 - 500 millimetre. 

    The mesh topology will be fine for this character because the limbs are very short. It all depends on how you are going to animate your character. Complex rigs animations with facial expressions elbows, knees, will need better topology.

    I will re rig this for you and post the file so you can dissect it and hopefully learn  from it.

    WOW thank you waiting for your file  

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    The rig has now some basic rotation controls. Here you go: 

    fix_d_v_weights.zip

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  • On 8/3/2019 at 10:30 PM, digitvisions said:

    The rig has now some basic rotation controls. Here you go: 

    fix_d_v_weights.zip 168.39 kB · 1 download

     

    Thanks I learned a lot.

    After experiencing some problems myself, I rebuilt all weights..

    And the traffic seems too sharp(Attaching photos).

    I tried using the SMOOTH function but it didn't work..

    What is the right way to make this change more subtle?

     

    Second question, I tried to add a cloth  to the figure (for example a dress see in the file I attached) but the movement between the dress and the body did not match at all..

    How to do the dress-to-figure integration properly?

     

    I really need your help and I'm willing to pay you for help.

    Please contact me for details to get paid.

     

    13.png

    12.png

    14.png

     

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    Will PM you soon.

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    PM me please, I am not able to message you.

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  • Just now, digitvisions said:

    PM me please, I am not able to message you.

    I can't either, this is my email darktornado18@gmail.com

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