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Spline IK and Deformers

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Hi there,


I've set up a Spline IK for the arms of a squid.  I want to be able to influence the splines using deformers for some natural movement as well as animating the arms more specifically using the Spline IK handles.  I'm frustrated as I don't seem to be able to get the joints to move with the deforming spline.  They completely ignore any deformation and remain in place The movement of the spline is dictated only by the handles...


Anyway, maybe there is another way to achieve what I need here.  I've looked all over the web for an example of how to rig/animate a Squid/Octopus but to no effect.  There are one or two examples but no one willing to offer up a detailed tutorial.  Any help here would be MASSIVELY appreciated!


I hope this is detailed enough?


Many thanks,


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