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AlexisB

Metaball appearing sharp in Render

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Hey guys,

 

posting here but not sure if it belong somewhere else.

 

I did a Metaball using 3 Spheres and everything looks fine on the viewport (both on C4D and Octane Live Viewer) but when i render the Metaball shape its looking jagged and angular on both Physical and Octane render. Tried to do "Current State to Object" but the layer seems to be empty, nothing appears.

 

Any idea why is that?

 

705848145_ScreenShot2019-08-08at8_17_03AM.thumb.png.07c634d0e97aa1d74f4845de6d026a04.png

 

Viewport on C4D and Octane Live Viewer

 

1823779947_ScreenShot2019-08-08at8_22_25AM.thumb.png.25383042b9a59e05eb73d197d5820afc.png 1361813742_rbutton2.thumb.png.b7af7f5afe4feb51d8db1f04b045f457.png

Rendering on Physical and Octane

 

812397197_ScreenShot2019-08-08at8_22_47AM.thumb.png.b36d8a223ec741cd2a0c0537cfb5c35b.png

 

The Metaball layers

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I think you need to change your render subdiv to 1cm the same as your editor settings, not the 80cm it is at the moment

 

Deck

 

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  • Topic Author
  • Thanks! it worked..

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