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Voronoi Fracture, particles

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Hey guys.
I just have a real quick question.

I wan't to emit particles on a object that get's destroyed with the voronoi fracture, but i only want the particles to emit from the cracks on the object. I don't own x-particles or anything like that, so is this possible to do with the built in particles in C4D?

The particles is going to be small debries from the broken object, to make it more real.
I hope everything makes sense, or else let me know!

Have a nice day!

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This might be out of the scope of the Standard Emitter, but I think you should be able to use Thinking Particles to generate particles based on the selection tags that the VF object can generate. I'm not a great expert on that, but am probably safe giving you the general overview. If you haven't built a TP setup before (they can be quite complex) there are a good number of Youtube tutorials that can help, this being one...



Hope that sets you off in the right direction for the general setup. More specifically I think you need the TP Surface Emitter Preset.



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