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Freemorpheme

MoText displacement

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textbug.c4d

 

Is this a known problem with MoText, or have I done something wrong? It is rendering in a different place to its coordinates. You can fix it by hitting PSR and then undoing it.

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That seems like a glitch. Can you reproduce from scratch?


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  • I doubt it! Thats the annoying thing with QA

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    Hmmm, looks like a bug to me. But its an easy fix. Just switch the alignment (or any other text parameter) and it will be correct again. 

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    Looks like viewport isn´t updated with object manager. Since aligning in OM is set to middle (and IRR render it as expected), viewport display wrong position of text based on parameters/coordinates of mospline object...

    As was said, for immediate update is needed some changes in some of parameters Font,Align,H/V spacing or any of kerning parameters...

    Or just simple move text somewhere and using undo update viewport to correct state

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