Jump to content

Sign in to follow this  
Fastbee

How to get self collision in xparticles

Recommended Posts

It's a simple sphere with shatter and dynamics on the pieces.  I want the pieces to be able to collide with each other instead of going through each other as it is now.  It's probably something simple, but I can't find the right box to tick.

xp no self collision.c4d

 

Here is the video where it's shown off.  I have the latest version of xp so I should be able to do it.

 

Share this post


Link to post
Share on other sites

  • Topic Author
  • I think I figured it out.

    Under the XPDynamics tag have to check the Push box and up the strength.

    X-Particles is so fun to play with.

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • Having the XPConstraints tag in there and off with Push checked in the XPDynamics tag seems to work super fast.  xpConstraints on with Collisions works super slow for some reason.  Having Push on with no xpConstraints also works really slow.  The end result seems the same.  Must be a bug.

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    ×
    ×
    • Create New...