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Igor

Release of Modo 13.1

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Hey folks, here is the list of new Modo 13.1 enhancements.

 

https://thefoundry.s3.amazonaws.com/products/modo/13.1v1/Modo13.1v1_ReleaseNotes.pdf

 

What do you think? Nothing revolutionary on their side too as it seems.


| MAXON Quality Assurance | 3D Artist | C4D Cafe Manager | Gamer in Heart/PS4 ID: SIgor420 |:compEnjoy:

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Looks like id be waiting a very very long time by now to still not have NLA, upgraded hair system, and significant updates to their re topology tool set.  I left at Modo 901.  Looks like Blender this year has really pushed ahead, and soon Redshift with some cool features.

 

Dan

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I'm happy with Modo development. Remember that Modo puts out 3 updates per year so rather than one big one once a year you get smaller incremental upgrades 3 times a year. The procedural modelling system keeps getting better and better. Stability isn't that much of an issue now.

 

On the horizon is a new render engine that can use GPU, CPU or both. Simplified settings as well. 13.1 includes performance improvements with more to come as Modo is getting parts of its Core rewritten similar to C4D except we won't have to wait 10 years and The Foundry isn't as secretive about development as MAXON is.

 

Plus Modo is still available with a perpetual licence. I pay $399 per year for a yearly maintenance contract. Similar to C4D's MSA. Modo users are a much happier bunch of people at the moment compared to Cinema 4D users. I haven't regretted jumping ship when I did after the rather mediocre R17 came out.

 

But of course like all 3D software there's stuff that users want fixed or updated yesterday in Modo. UV mapping tools is not one of them. Modo has excellent UV mapping tools plus supports udims.

 

Yup Blender 2.8 is great but it's modelling tools I still find a bit clunky to use and well behind Modo. That said it does superb procedural / live booleans and there are some outstanding modelling plugins / addons available. 

 

Nigel / 3DKiwi

 

 

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I still have modo 801, I really liked it, but haven’t used it much since I bought C4d. 

 

If they could add the foundry’s camera tracker and implement some sort of fluids and smoke and if they could improve the already robust particle system I’d happily upgrade.

 

If modo was a bit more versitile and still reasonably priced it could be a very attractive and dangerous application at a fraction of the price of C4d or a maya rental.

 

 

 

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Modo maintenance for existing perpetual licence users is reasonable at £399, more so if they didn't hold you to such harsh consequences for leaving the maintenance by raising it to £599 for life there after.  Modo strengths have remained the same for me, its modelling, UV tools, and action centres.  Since version 901 I have not seen a single feature or update thats made me sit   up and think, "this is the one iv been waiting for"  Thats said being that C4D has most of whats missing in Modo iv not been able to say that for C4D either  other than a few things here and there since r16.  This is is why Modo remains to be in my tool set, it compliments what C4D lacks.

 

Dan

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