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danielhp

Material to Texture

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Hello everyone,

Recently I finally finished this model in cinema 4d it saw very well as you can see.

I want to export the model of games engine and unfortunately the materials I created unidentified, I thought about converting these materials to textures so that the games engine can reach similar colors.

How can I convert the materials into textures,I'm talking about the material of the body and the materials of the eyes (which are basically made of two materials)

 

I also French a C4D file with the materials for better understanding

 

Thanks in advance for your help

 

Untitledww.thumb.png.92d66661b7eb4301b31a25fb9a224621.png

Untitled 3.c4d

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You might get what you want with the Bake Object command. There's also a Bake Texture with more options but seems to be buggy.

 

You'll find this command In the Objects manager, in the Objects menu.

 

637326811_ScreenShot2019-08-14at11_46_18.thumb.png.99e7f0e03341d169e253304f99cd5124.png

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Author of the topic Posted
8 hours ago, Bolos said:

You might get what you want with the Bake Object command. There's also a Bake Texture with more options but seems to be buggy.

 

You'll find this command In the Objects manager, in the Objects menu.

 

637326811_ScreenShot2019-08-14at11_46_18.thumb.png.99e7f0e03341d169e253304f99cd5124.png

 

It did not work, it creates strange textures that if you put them on the  object it does not show the eye (black circle then white circle)

 

 Is there another way to do it?

123.png

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Hard to say what's wrong from a single image, you could upload your file and I'll try to have a look at it.

 

Maybe it's just the EYE_TARG sphere who's at the same place than Eye_left, then hiding it and its texture ?

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Author of the topic Posted
17 minutes ago, Bolos said:

Hard to say what's wrong from a single image, you could upload your file and I'll try to have a look at it.

 

Maybe it's just the EYE_TARG sphere who's at the same place than Eye_left, then hiding it and its texture ?

 

I attached file in first massage 

 

Untitled 3.c4d234.13 kB · 0 downloads

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If the eyes are black and white on different polys there is no need to bake to take it to a game engine.  For something like the wool if you wanted to make that part all low poly and bake the geometry onto a normal or displacement map I'd say use 3DCoat.  C4D does not have a tool that does that easily.

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