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convert to low poly

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Hello everyone,


I simulate sheep's wool using an cloner object with a sphere, And that's why I put material that would give it a cartoony look

The result came out really well (see attachment).


Now I want to import the model to a game engine, and that's where the problem begins...

This method is very heavy for the engine and cannot be used.


When I remove the material from the object you can see that there is really a lot of unnecessary information here

I tried to create from this object only its mantle with an object "Metaball" , But that didn't work..


Someone knows how to simplify this object is also suitable for preventing games and will keep its shape?


I have attached a file of the relevant object that you better understand






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its new feature of r20 its like metaball butt milion times better.

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