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danielhp

convert to low poly

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Hello everyone,

 

I simulate sheep's wool using an cloner object with a sphere, And that's why I put material that would give it a cartoony look

The result came out really well (see attachment).

 

Now I want to import the model to a game engine, and that's where the problem begins...

This method is very heavy for the engine and cannot be used.

 

When I remove the material from the object you can see that there is really a lot of unnecessary information here

I tried to create from this object only its mantle with an object "Metaball" , But that didn't work..

 

Someone knows how to simplify this object is also suitable for preventing games and will keep its shape?

 

I have attached a file of the relevant object that you better understand

 

 
 

dgsvd.png

Untitledwwee.png

123213.c4d

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  • 1 hour ago, adambelis said:

    well you can mesh it in voulme mesher  and than optimize mesh in instamesher
    https://github.com/wjakob/instant-meshes

    123213-adam.c4d 273.97 kB · 2 downloads

    voulme mesher  its plugin? my cinema don't recognize this function

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    its new feature of r20 its like metaball butt milion times better.

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    i would try to do it with displacer

    123213-adam.c4d

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