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Philipp Buxbaum

Voronoi Fracture and Bevel

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Hey Guys,

 

I´m starting with C4D and trying to animate a head with Voronoi Fracture. I got the head from Daz. 

I apply the Voronoi Fracture on the head with a Matrix to get the fracture I want. 

I also want the bevel the Edges of the Fracture and here my problem starts.... I selcted the Surface Break Edges in the Selection Tab of the Fracture and put the Bevel inside a Null with the Head and Fracture. 

But turning the Bevel on the head gets very distored.... Normally i could fix it by useing  "Angle" and "Limit" inside the Bevel or increase the Angle Threshold. But in this project it won´t get better. 

 

Does anyone know what the problem might be?

Thanks in advance!

 

Philipp 

Untitled-1.png

Untitled-2.png

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Hi Philipp,

 

Try to place cuts in the best as posible on mesh (but sometimes you can´t ofcourse)

placing cuts in picture example

https://www.dropbox.com/s/704gn4kp9ve4k1j/pict1.png?dl=0

 

when cuts are placed in final position and bevels still not look good (´cos of mesh), try to slightly edit source mesh simply by moving points (Slide Tool) which could bit improve bevel results. Something like in this pictures

 

before

https://www.dropbox.com/s/sengh476y2dlajc/pict2.png?dl=0

 

after 

https://www.dropbox.com/s/bjyl0wzzz1q9o1c/pict3.png?dl=0

 

Since mesh you fracture isn´t cube (interesting 🙂), mesh points near cuts cause problems with bevel (simply there isn´t space for creating nice bevel with selected radius... 

 

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