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S&T animated texture.

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Hi,( i couldn't find S&T section so posted it here). i have this bomb and fuse animation R-15, what i want is the fuse to turn black behind the animated sparks  and red near the sparks as it moves along.

i will be grateful if someone can help me.

Thanks. DV

 

Fuse_burning0065.jpg

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OK, found way round it, by adding a new material with gradient in the luminous layer,and turning off the Shading in the s&t render.

The  problem i have now is how to link the gradient material to the animated sparks along the spline? This probably belongs in the XPresso  section.

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My first thought would be to tun it into 2 splines, assuming it is a spline, using a mospline you can animate the offset of each one and align the sparks to one of the mosplines. This gives you two separate objects to texture.

 

Ideally a simple bit of xpresso to join the two offsets together would be best, then you just animate one parameter but this should get you there. press play if doesn't on opening.

 

May need to tweak the ease in to linear.

 

Deck

 

Screen Shot 2019-08-20 at 16.31.03.png

animated spark path.c4d

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Forgot to mention, the mospline has taken control of the thickness.

 

I initially thought of animating the growth parameter on the sweep but I don't thing you could then align the sparks to the junction as the spline itself isn't growing, unlike the mospline which is.

 

Deck

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Thanks Deck, i will swap my ordinary spline and try  your idea with the mospline.👍

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