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Amazing facial rig


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not at all what i want to say. i think i literally stated that a couple of posts before. i just wanted to prove you wrong when you were saying it’s impossible to create decent results containing character animation with c4d, which i find quite insulting to a whole group of people. i think i‘m done here, since you obviously don’t want to hear anything about it, otherwise you would have to admit to yourself that your problems are not the softwares fault.  

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On 5/17/2020 at 10:41 PM, everfresh said:

not at all what i want to say. i think i literally stated that a couple of posts before. i just wanted to prove you wrong when you were saying it’s impossible to create decent results containing character animation with c4d, which i find quite insulting to a whole group of people. i think i‘m done here, since you obviously don’t want to hear anything about it, otherwise you would have to admit to yourself that your problems are not the softwares fault.  

What I was saying was it is super hard to make a good rig, animate that rig in a long clip because of c4d slowing as the clip becomes longer, then an even bigger pain when you go to render on a farm.  What you said here was here is an amazing work which was super easy to make the character animation on because I didn't do any of the actual rigging or character animation.  Of course things are easy when other people do them for you.  If you used c4d to a decent sized clip of animation from rigging, to animation, and rendering on a farm you would see all the huge problems in c4d.  Even using the most advanced xpresso set up I've ever seen there is still glitches in the IK FK switch that breaks and drives me crazy.  It's better, but still horrible.  This does not make it impossible to do animation in C4D.  It does make great animations like what you did show all the more impressive.  It's like climbing Mount Everest while standing on your two pinky fingers.  There is always that one guy that can do it, but should I recommend other people do it?  No.

Would I like to talk about the individual C4D tools on a C4D site?  Yes, but all I get is a steam of insults from everyone at the C4DCafe everytime I mention C4D is less than perfect.

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2 hours ago, Fastbee said:

What I was saying was it is super hard to make a good rig, animate that rig in a long clip because of c4d slowing as the clip becomes longer, then an even bigger pain when you go to render on a farm.  What you said here was here is an amazing work which was super easy to make the character animation on because I didn't do any of the actual rigging or character animation.  Of course things are easy when other people do them for you.  If you used c4d to a decent sized clip of animation from rigging, to animation, and rendering on a farm you would see all the huge problems in c4d.  Even using the most advanced xpresso set up I've ever seen there is still glitches in the IK FK switch that breaks and drives me crazy.  It's better, but still horrible.  This does not make it impossible to do animation in C4D.  It does make great animations like what you did show all the more impressive.  It's like climbing Mount Everest while standing on your two pinky fingers.  There is always that one guy that can do it, but should I recommend other people do it?  No.

Would I like to talk about the individual C4D tools on a C4D site?  Yes, but all I get is a steam of insults from everyone at the C4DCafe everytime I mention C4D is less than perfect.

you mean those glitches? 😉 

ikfk_iseenoglitch.gif

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one more thing: rigging is rigging. the very same principles apply in any application. the techniques are very similar, the tools are just slightly different. developing a complex rig from scratch is hard in any app and requires expressions and deeper knowledge in any app, even in blender.

 

blender for sure has nice and easy to use auto-rigging addons, no doubt. but can you customize them with your own rigs like you can do with the character object?

 

also rigging tools sadly haven't changed much in any app over the last 20 years, ask maya people what groundbreaking new rigging tools they got over the last decade. again, it's not about defending c4d, it's about putting things into the right perspective. 

 

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4 hours ago, everfresh said:

one more thing: rigging is rigging. the very same principles apply in any application. the techniques are very similar, the tools are just slightly different. developing a complex rig from scratch is hard in any app and requires expressions and deeper knowledge in any app, even in blender.

 

blender for sure has nice and easy to use auto-rigging addons, no doubt. but can you customize them with your own rigs like you can do with the character object?

 

also rigging tools sadly haven't changed much in any app over the last 20 years, ask maya people what groundbreaking new rigging tools they got over the last decade. again, it's not about defending c4d, it's about putting things into the right perspective. 

 

i agree 100% with this statement and i want to add a litte more. Even if the tools in c4d seem outdated (and in many aspects they are) try to check some making ofs from big anmation studios. Most of the time they are using old versions of maya , some of them are like maya 2012 or similar. Of course they have TD's in their pipeline to solve and implement custom tools but the the core is always something that they rely on instead of the newest release.

C4d sometimes behaves like houdini. We can try and mix diferent modules to enhance certain capabilities. That means that we have to create most of our solutions and there are no presets for this kind of stuff. I love to mix mograph in rigging. It's just amazing . But there are even more things that are really good: Pose Morph tools are super powerfull in the rigging process and really worth it to explore.

 

 

 

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