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Frokito

Amazing facial rig

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one more thing: rigging is rigging. the very same principles apply in any application. the techniques are very similar, the tools are just slightly different. developing a complex rig from scratch is hard in any app and requires expressions and deeper knowledge in any app, even in blender.

 

blender for sure has nice and easy to use auto-rigging addons, no doubt. but can you customize them with your own rigs like you can do with the character object?

 

also rigging tools sadly haven't changed much in any app over the last 20 years, ask maya people what groundbreaking new rigging tools they got over the last decade. again, it's not about defending c4d, it's about putting things into the right perspective. 

 

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4 hours ago, everfresh said:

one more thing: rigging is rigging. the very same principles apply in any application. the techniques are very similar, the tools are just slightly different. developing a complex rig from scratch is hard in any app and requires expressions and deeper knowledge in any app, even in blender.

 

blender for sure has nice and easy to use auto-rigging addons, no doubt. but can you customize them with your own rigs like you can do with the character object?

 

also rigging tools sadly haven't changed much in any app over the last 20 years, ask maya people what groundbreaking new rigging tools they got over the last decade. again, it's not about defending c4d, it's about putting things into the right perspective. 

 

i agree 100% with this statement and i want to add a litte more. Even if the tools in c4d seem outdated (and in many aspects they are) try to check some making ofs from big anmation studios. Most of the time they are using old versions of maya , some of them are like maya 2012 or similar. Of course they have TD's in their pipeline to solve and implement custom tools but the the core is always something that they rely on instead of the newest release.

C4d sometimes behaves like houdini. We can try and mix diferent modules to enhance certain capabilities. That means that we have to create most of our solutions and there are no presets for this kind of stuff. I love to mix mograph in rigging. It's just amazing . But there are even more things that are really good: Pose Morph tools are super powerfull in the rigging process and really worth it to explore.

 

 

 

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