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Frokito

Amazing facial rig

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Shoutouts to people who do character work in Cinema 4D, especially to Kangddan. Check out this rig!

 

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yeah his setups are getting crazier every time... that level of control is just insane.

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That's a nice rig :)


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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Thats awesome!:respect:


| MAXON Quality Assurance | 3D Artist | C4D Cafe Manager | Gamer in Heart/PS4 ID: SIgor420 |:compEnjoy:

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Yes very nice and complicated facial rig. My only concern is how smooth the animated transition  pose movement from one key-frame to the other will be. and any priority issues.

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Looking good! 

I think based on that topology, one of the inspiration is perhaps from Hippydrome. You can check it out here:
https://www.hippydrome.com/iBookExmpls.html

The author is from Pixar, correct me if I'm wrong.

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I know this guy. I worked with him and he is the most talented c4d rigger that ever meet.

 

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I downloaded his toyrig and the performance was at 20fps. I don't do any character stuff yet but would love to get into it. 

 

I think speed is what I want to aim for in a simple and stylised characters. Has anyone got any links to tutorials that are applicable? From other 3d apps? 

 

 

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The rig looks nice.  I like the HUD elements to control the rig.  Morphs can be nice for things, but finding the right morph can be a pain when there are a ton of them.  Less morphs the better.

 

If you were to look into the specifics he probably uses a lot of xpresso to get that to happen.  When there is a character rig with xpresso it can do horrible things with a render farm to the point where the whole thing needs to be baked out to alembic so it doesn't have 24-50 hours of precomutation to have each node get to the frame it needs to be on.  Xpresso is so bad for farms I try to avoid it as much as possible.  Even with super simple it can make precomutation times horrid.  Hopefully MAXON will continue with the improvements to character animation and have a huge release in R21 that becomes the new standard for character animation.

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