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CApruzzese

25 Years Later - animation in progress

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Despite a summer of things getting in my way of doing 3D work, I have been making some progress on 2 new projects. One is an adaption of Poe's The Cask of Amontillado - typical stuff for me and this very personal project. Based on personal experiences, I am hoping to break through some of the issues I found with previous projects. The script is a page long yet there will be 15 or so locations. Luckily there are only two characters, but they will have to change fairly dramatically over the course of the animation.  More description os on my blog. http://behemothmedia.blogspot.com

 

Some external sets. 

25 years title card 2.jpg

Border crossing.jpg

county clinic.jpg

curved road.jpg

union park.jpg

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And people say one can't use figure object creatively 🙂

You do seem to put a lot of work on yourself tough...

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12 hours ago, Hrvoje said:

And people say one can't use figure object creatively 🙂

You do seem to put a lot of work on yourself tough...

Believe it or not, I do try and simply my projects, doesn't seem to work out the way in the end! Not sure how the actual two characters will work out, it's my weakest point but I will do my best. Only 5 more sets to make.... 

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Some interior shots. 

waiting room.jpg

Boston interior.jpg

hospital room.jpg

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Got another exterior done. 

 

 

Boston Skyline.jpg

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Another scene almost done. This one is taking a little longer to render than I would like so I'll have to work on that. It need a few more details as well. 

 

Rue beaudry.jpg

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It took me longer than it should have to figure this out. Lots of work lately getting in the way of getting my own projects done! I will need 100s of butterflies in two shots so my plan is to mix and max 5 versions of the flocking with various numbers of butterflies and various patterns on plane since most of them will be in the middle to background. 

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For a lot of butterfiles you can create couple of them as point level animation then simply clone massive amounts using multi instances

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6 hours ago, Hrvoje said:

For a lot of butterfiles you can create couple of them as point level animation then simply clone massive amounts using multi instances

I had not thought of that route. If I add them later it make rendering the shot go much faster which is where I am leaning towards now. I have a feeling much of this will change when I get to the actual animating it part! 

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Another set, pretty much the interior of my home studio... more or less. I have a larger desk with two monitors. Two more exteriors to go, maybe three. Well, probably three. 

 

 

Montreal interior.jpg

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