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Intenditore

An open letter to MAXON CEO McGavran

Do you feel Maxon is taking an Adobe route?  

70 members have voted

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  1. 1. Do you feel Maxon is taking an Adobe route?

    • Yes
      59
    • No
      11


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2 hours ago, 3DKiwi said:

 

There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core.  So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.

 

Yes I agree. Xpresso with new Node system would be nice and it will come.

 

Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.

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2 hours ago, 3DKiwi said:

 

 updated Xpresso with more nodes.

I would be interested in what nodes you, or others, think are missing.

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1 hour ago, srek said:

I would be interested in what nodes you, or others, think are missing.

I remember reading a post about this on Cgtalk. The guy was advocating for fields nodes and Volume nodes. 

Dont know if this makes any sense as I stay away from expresso. 

 

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There is already a field node 🙂


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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4 hours ago, Marander said:

 

Yes I agree. Xpresso with new Node system would be nice and it will come.

 

Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.

Bodypaint is way too old to be relevant today, even with updates, I agree. Unless MAXON pulls a miracle here and basically creates another Substance Painter inside C4D it's not going to be used much. UV on the other hand is still important. I don't have RizomUV and never felt like I needed it, but the tools inside C4D are still lacking. They're just not comfortable to use.

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1 hour ago, Hrvoje said:

There is already a field node 🙂

What more than the Falloff node should a Field node do?

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Maybe a discussion on new/more nodes should get its own thread, as this topic is not obvious under the current name, and some potential readers probably already left the thread.

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It would be nice if xpresso could get some sort of miltiprocessor support. I am aware that this is complicated for functions that somehow interact, but I always have parts that are independend and even a manual swich in the xpresso tag to use a certain core would be verry helpfull.

Nodes that would help to controll the amound of verteces of a object without the need to script would be nice to. I am shure that I can find some more ideas for xpresso when I come home from holidays 😉

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Uh Yeah...I'm sure I could think of some things.  There are many ways Xpresso could be more powerful.. just go back and look at all of Softimage ICE and the many custom nodes users made over the years.  You have a plethora of info to pull from. 

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28 minutes ago, Jops said:

It would be nice if xpresso could get some sort of miltiprocessor support. I am aware that this is complicated for functions that somehow interact, but I always have parts that are independend and even a manual swich in the xpresso tag to use a certain core would be verry helpfull.

Nodes that would help to controll the amound of verteces of a object without the need to script would be nice to. I am shure that I can find some more ideas for xpresso when I come home from holidays 😉

Multithreading is less an issue of Xpresso than the object system. Changing the structure of geometry objects need to be done in generators, this can’t really be done in expressions, again more a restriction of the object system. Xpresso as it is can only be based on the current object system, fundamentally different approaches have to wait for later.

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11 hours ago, srek said:

I would be interested in what nodes you, or others, think are missing.

Cinema 4D could have a lot more procedural modelling type stuff if there were modelling nodes e.g. extrude. Even some limited stuff like a "Merge meshes" node where you hook up multiple objects to the Merge Mesh node either by wires or the node has a list function where you drag and drop objects. The Merge Mesh node then behaves like a procedural Combine function combing all of the source meshes / objects into one object. You can then apply booleans etc to the merged mesh object. And then a Boolean node where one object can be subtracted from a lot of other objects. Hooked up by XPresso rather than in the Object Manager.

 

Maybe things have changed since I was using CInema 4D but having nodes for render settings could be useful. Maybe the new nodal shading does this?

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3 minutes ago, 3DKiwi said:

Cinema 4D could have a lot more procedural modelling type stuff if there were modelling nodes e.g. extrude. Even some limited stuff like a "Merge meshes" node where you hook up multiple objects to the Merge Mesh node either by wires or the node has a list function where you drag and drop objects. The Merge Mesh node then behaves like a procedural Combine function combing all of the source meshes / objects into one object. You can then apply booleans etc to the merged mesh object. And then a Boolean node where one object can be subtracted from a lot of other objects. Hooked up by XPresso rather than in the Object Manager.

 

Maybe things have changed since I was using CInema 4D but having nodes for render settings could be useful. Maybe the new nodal shading does this?

The first part goes well beyond expressions, but is certainly interesting. The second part is an own topic but something i personally would like to see, just like an at least basic compositing node system.

Both not really Xpresso features though.

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