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An open letter to MAXON CEO McGavran

Do you feel Maxon is taking an Adobe route?  

70 members have voted

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  1. 1. Do you feel Maxon is taking an Adobe route?

    • Yes
      59
    • No
      11


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On 9/14/2019 at 4:09 PM, 3DKiwi said:

Dave. I hear you and I totally agree. What gets me is we have a pretty light R21 release that people had been expecting the long overdue UV tool enhancement and faster object handling but no, a few enhancements, no doubt useful, but then at the same time users are essentially told they are going to have to pay more in the future. If anything what people are paying MAXON should be coming down. Now with Blender 2.8 nipping at their heels the last thing I would be doing is pissing off my customers by dicking around with what they pay. I think if I hadn't jumped ship 4 years I certainly would be now.

they could be waiting for next years release to hit it out of the park to get people excited and hooked on C4D, they you have to do SUBSCRIPTION to keep using it, then they can go back to lackluster releases like R21 because they know they have you with their subscription plan.

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3 hours ago, bobc4d said:

they could be waiting for next years release to hit it out of the park to get people excited and hooked on C4D, they you have to do SUBSCRIPTION to keep using it, then they can go back to lackluster releases like R21 because they know they have you with their subscription plan.

 

There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core.  So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.

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2 hours ago, 3DKiwi said:

 

There's got to be a big release coming at some point. We know they are redoing the UV tools and I don't think we've yet seen all of the new core since the UV tools / Bodypaint are built into the core.  So I'm predicting R22 is the big one with new UV tool set, faster object handling, multi-threaded Xpresso, updated Xpresso with more nodes. Has to be otherwise I think there will be a mass exodus to XYZ 3D application.

 

Yes I agree. Xpresso with new Node system would be nice and it will come.

 

Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.

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2 hours ago, 3DKiwi said:

 

 updated Xpresso with more nodes.

I would be interested in what nodes you, or others, think are missing.

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1 hour ago, srek said:

I would be interested in what nodes you, or others, think are missing.

I remember reading a post about this on Cgtalk. The guy was advocating for fields nodes and Volume nodes. 

Dont know if this makes any sense as I stay away from expresso. 

 

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There is already a field node 🙂

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4 hours ago, Marander said:

 

Yes I agree. Xpresso with new Node system would be nice and it will come.

 

Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.

Bodypaint is way too old to be relevant today, even with updates, I agree. Unless MAXON pulls a miracle here and basically creates another Substance Painter inside C4D it's not going to be used much. UV on the other hand is still important. I don't have RizomUV and never felt like I needed it, but the tools inside C4D are still lacking. They're just not comfortable to use.

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1 hour ago, Hrvoje said:

There is already a field node 🙂

What more than the Falloff node should a Field node do?

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Maybe a discussion on new/more nodes should get its own thread, as this topic is not obvious under the current name, and some potential readers probably already left the thread.

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It would be nice if xpresso could get some sort of miltiprocessor support. I am aware that this is complicated for functions that somehow interact, but I always have parts that are independend and even a manual swich in the xpresso tag to use a certain core would be verry helpfull.

Nodes that would help to controll the amound of verteces of a object without the need to script would be nice to. I am shure that I can find some more ideas for xpresso when I come home from holidays 😉

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