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Noise falloff using fields

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I'm trying to make a linear falloff but with noise. Exactly like you can with this plugin: https://www.curiousanimal.tv/shop/noise-falloff/

I thought there might be a way to do it using the new fields system, but I can't find a way.


Any ideas? Let me know if I need to explain more.



Jakob Wagner

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  • Right. Been trying to do this for an hour. Then as soon as I ask the forum I figure out how to do it. 🙂

    Anyways, here is a working example for others. The trick was to combine a noise field with two linear fields. One sat to max the other to min in blending.



    test noise falloff.c4d

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