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Squibn

Text falling and hitting the ground

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Hello,

 

I'm trying to create the effect of heavy text falling to the ground, I've managed to do this using Motext (rigid body tags) and a plane (collider tags),  and it gives me the the desired effect, but can't work out how to stagger the text from falling? At the minute they all fall at the same time, which is not what I'm after.

 

Firstly is this the correct way to do it (using simulation tags)? Secondly how do I alter the time the text comes in?

 

Hope I've asked in the correct forum (First post!)

 

Thanks,

Squibn

TextAnimateIssues.c4d

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Welcome to the cafe 🙂

 

19 hours ago, Squibn said:

Hope I've asked in the correct forum (First post!)

No, this question relates to DYNAMICS principally, so goes in....Dynamics ! - I've moved it for you.

 

However I am confused by your profile information. You say you are using C4D Lite, which doesn't have either Motext OR Dynamics, so that can't be right. Please update that to the correct version, which we need to know because often answers depend on that information. Perhaps have a read of the 'How to Post' thread...

 

CBR

 

 

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  • Ahh apologies, thanks for moving the question!

    I've also updated which version I'm using.

     

    Ta, Squibn

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    Have you tried keyframing dynamics on ?

     

    snip.png.61041709afa1fde31d21ef4ae9fa700b.png

     

    TextAnimateIssues2.c4d

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    Another way could be use "on collision" mode. Add some sphere/add collider tag, press play and move with sphere to "touching" your texts. Immediately after touch objects start to fall.

    As @jed mentioned, you could use keyframes. Not just for enable/disable also for almost all other parameters of dynamics...

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  • @Jed... Perfect!! That's exactly what I'm after, I was over thinking it!

    @bezo... I'll look into this method too!

     

    Thanks both, this is all pretty new to me so just finding my way!

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