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Bill Borez

Point cloud render

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Not even sure if this is even in the correct forum topic but here goes.

 

OK, I've motion tracked a video and turned it into a point cloud but I can't for the life of me work out how render out the point cloud.

 

151463573_ScreenShot2019-09-08at09_41_23.thumb.png.5cc82269ffd2e07e73c096920ffeb8ac.png1553267581_ScreenShot2019-09-08at10_21_19.png.0930707c3a9641e7ecae8a685a716e0b.png

 

What I've tried is a mograph matrix and then selected object and thinking particles and thrown the scene point cloud into the object

 

 

1148793829_ScreenShot2019-09-08at10_20_30.thumb.png.c4abf5f74460473f46d72e13f3915c4a.png

 

Which from there I would turn into particle dots, throw on a hair renderer and work it from there. But I get no representation of the point cloud particles on screen. I've messed around with every variation  of views ( red dots/green dots ) but I get nothing.

 

I'm absolutely stumped, anyone have any insight into why I'm not seeing the point cloud as particles?

 

 

 

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Have you seen all this info here in the manual, which tells you how to generate a mesh from your point cloud ?

 

CBR

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  • 28 minutes ago, Cerbera said:

    Have you seen all this info here in the manual, which tells you how to generate a mesh from your point cloud ?

     

    CBR

     

    Thanks I've read into that. Not sure if it's a mesh I'm after though as I don't want a total reconstruction, I'm after a kind of bitcrushed look and I already have the points for this, the thing is I can't get them to render out the way they are.

     

    I'll try a mesh though, and see if I can get that to render. I can always delete bits I guess.

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    Oh OK I get ya...

    What about cloning tiny luminant spheres directly onto every point in the cloud (using object/vertex mode) ? I've never tried that myself, but I reckon it might work...

     

    CBR

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  • Turning it to vertex mode just crashed my machine.

     

    So frustrating, it should see it with a matrix object and thinking particles but I just get nothing.  It must be something in the point cloud I'm missing.

     

    The mesh is interesting BTW and renders,  it's just not the look I want.

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  • Got it, created particle geometry, a hair object and and a render and there it was.

     

    Next problem. How do I get the hair material to inherit  the colours of the point cloud?

     

     

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