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Clone offset from surface

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Hi Cafe

I have a donut / torus type shape that Im deforming and twisting, Im cloning onto that some simple spheres, I would like to offset them outwards if you like, or more precisely out from the surface normals. How do you do that ? Seems simple but I can't seem to fathom it.

Im trying to get around using dynamics where I was using the collision offset and some heavy follow position. i could make a copy of my object and enlarge that, probably my only solution at the moment.

Cheers

Deck

 

 

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In the Transform tab of the cloner, what happens if you just alter Z position ?

 

CBR

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  • Topic Author
  • Hiya CBR

     

    Yes that works 🙂 almost embarrassing, tho I had to turn on align clone or they just all moved in the same direction.

    Many thanks

     

    Deck

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    Cool cool. Yep. Align does need to be on for that...

     

    CBR

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