Jump to content
Sign in to follow this  
SeanB

how to texture voronoi fracture splices

Recommended Posts

hi. I'm trying to color the individual veronoi splices in this cube with animated random field noise. whenever I render the colors jump about over the 90 frames... is there any way of nailing down the texture so each slice stays the same color throughout the animation? I started this in redshift but couldn't find a way, so ended up in standard trying it with a variation shader. same result - the colors flicker between the slices when I render. any suggestions would be gratefully received. file attached. r20.

veronoi texture flicker problem.c4d

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...