Jump to content

Sign in to follow this  
AlexisB

Removing reflection from Specular

Recommended Posts

Hey guys,

 

Im working on this scene. 

 

1.thumb.png.a6f2cd5cd3a1710cdcb5393cbf7710df.png

 

I've added basically a "Landscape" object and textured it with this 

2.thumb.jpg.6dd8fd9d8ffd9b28e1c665b1c1202d1e.jpg

 

i LOVE the texture but its impacting the reflection on the sculpture which i dont like

 

3.jpg.f4c46a07c80b94517f4aaeb47a0cd1dc.jpg

 

If i decrease the DIFFUSE in render settings to 2 instead of 16, the yellow patch disappears but the sculpture doesnt look well lit or as realistic.

 

This is the sculpture without the reflective material underneath it:

4.thumb.png.c11e7448f11ca112b175861771638ebd.png

 

And the texture of it

 

5.thumb.jpg.019038a219f6f4755ac1c217771dc316.jpg

 

What can i do to keep everything in the scene as is but removing the yellow diffuse reflection on the sculpture?

 

Thanks

 

 

 

Share this post


Link to post
Share on other sites

Lowering the reflection limit in the render preferences of Octane might do it.  It is doing what it would do in real life.  Lowering the reflection depth will change that.  Not sure if turning off reflective caustics is an option in Octane.  That might also be a thing to try.

Share this post


Link to post
Share on other sites
  • Topic Author
  • 3 hours ago, Fastbee said:

    Lowering the reflection limit in the render preferences of Octane might do it.  It is doing what it would do in real life.  Lowering the reflection depth will change that.  Not sure if turning off reflective caustics is an option in Octane.  That might also be a thing to try.

    How do you access reflective caustics?

    Share this post


    Link to post
    Share on other sites
    On 9/13/2019 at 2:50 AM, AlexisB said:

    How do you access reflective caustics?

    That should be an easy answer for Google.

    Share this post


    Link to post
    Share on other sites

    Hello, 

     

    Another approach could be to keep your Octane settings and just lower the reflection on your statue texture :

    Add a multiply node after your falloff node plugged into specular, and plug a float node in the top input of the multiply node. By moving the float values up you will lower the specular reflection of your material, keeping the fallof effect. Also, are you sure that it's not maybe the node plugged into sheen value that makes this effect ?

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...