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SwoopNebula

Displacement Map Not showing on cube.

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So I'm trying to create a futuristic city, but i'm trying to get some textures going with displacements and stuff to start.

I watched this tutorial with this guy adding microchip like displacements to a plane. I did exactly as he does in the intro but I can't figure out what i'm doing wrong.

 

My displacements never come out looking uniform. 

 

 

download.jpg

Screen Shot 2019-09-13 at 1.37.55 PM.png

Screen Shot 2019-09-13 at 1.37.46 PM.png

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  • So I kinda figured it out, I didn't have enough segments but still it looks nothing like his. 

     

     

    Screen Shot 2019-09-13 at 2.02.04 PM.png

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  • and it renders slow af! 😞 

    Screen Shot 2019-09-13 at 2.05.52 PM.png

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    Can you upload the scene file?


    | MAXON Quality Assurance | 3D Artist | C4D Cafe Manager | Gamer in Heart/PS4 ID: SIgor420 |:compEnjoy:

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    He is using high sub poly displacement, which you don't seem to have turned up above 2. Make that 6 and you might be closer. It will still take ages to render. Of course it is slow AF with that many polys and that much calculation being done at render time...

     

    CBR

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    with the way c4ds internal renderers handle spd, you will have to deal with long renders and preparation times. you can speed the preparation times up a bit by giving your cube more segments to begin with, then you can get away with less subdivisions in the spd settings. render engines like redshift for instance handle this kind of thing much better, it’s almost no preparation times and only a slight hit in render times. barely noticeable.

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