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Smicksus

Feather trough tube effect. without hair

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2 hours ago, DasFrodo said:

But isn't that exactly what the displacer does? I mean, the first thing that comes in contact with the tube is the base of the "spike" so the entire spike folds in, because theres nothing keeping it from doing so.

 

EDIT: I'm starting to think this might be best solved with some bones and xpresso. Make the spikes fold in with some bones and trigger the movement via xpresso when they come below a certain point on the y axis.

hmm yes, I think I was looking for a more controllable way of deforming the objects. I think with the displacer it's fairly hard to get it in the right position right? anyway. I got it to work Thank you so much for all you afford 😄

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19 hours ago, Cerbera said:

Here's how I'd do it.... Pose Morph and Morph Deformer with linear falloff.

 

1079680085_PMMDfeathering.thumb.gif.226a0fe6835146e7d017d0c5f62b136f.gif

 

Let me know if you need any more detail on that...

 

CBR

hey CBR, I got it to work (kind of) But I dont have the bending going on that great. For me it seems that the individual spikes are contracting instead of bending as you can see in the image. How did you achieve the bending?

 

contracting.gif

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Well I had 2 copies of the object before I did any Matrix Extrudes, so I just did different ME settings on each model (keeping point count the same though) and then used that second mesh as the PM reference for the Pose 0.

 

But if we look closely, TBH my results aren't much better than yours, in that the falloff here is not actually giving us the sort of deformation we need in the way that it at first appears it might be doing ! 🙂  I did spend some time trying to precisely offset the field from the tube it's sinking into until I had 'almost great' results, but could never quite get it flawless.

 

The problem now is that the falloff only affects the areas it comes into direct contact with, rather than bending the entire 'hair' upwards when the base of that hair is contacted, as per presumably the effect we are trying to get ? I haven't found a way round that yet, but may get some time to come back to it later in the day....

 

CBR 

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