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Kevin dogge

c4d with morphshapes - file size issue

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Hello,

 

om working on a project but im getting a file size issue when using pose morphtag.

i was testing the filesize of a .fbx file.

 

i got a head.fbx from a guy who created it in maya. that .fbx file is 5 MB.

it has has 63 different posemorphs.

 

i open it in c4d and export it again to a new .fbx file. in the export window only "normals" is checked.  (7.5 or 7.4, no difference)

then the file size is 62 MB.

 

i just want to know what is happening here. Why is the file size so large after only importing it and exporting it again to a fbx file.

some of you ahve any experience with it?

 

in the end i need to use a model with with blendshapes in unity.

 

thanks.

 

 

 

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That sounds excessive indeed. Can you upload the scene file? Hard to say what your export settings are. You can pm me also if file is confidential (I work at MAXON)


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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As far as I understand, FBX is already on a compressed format. 
Try to compressed the .C4D file into a .rar file and it should get you closer to the .FBX file. 

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As far as I understand, FBX is already on a compressed format. 
Try to compressed the .C4D file into a .rar file and it should get you closer to the .FBX file. 

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  • Topic Author
  • Hello.

     

    We figured out within unity that we can delete the meshes that c4d creates for each pose morph / blendshape and still get the blendshapes to work. ,(And reduce build size alot)

     

    So now is the question why are the mesh blendshapes even exported within c4d to fbx if it is not really needed. 

    As I see it. Only some optional data is needed.

     

    Ps. I don't understand why I should add the fbx in a .rat file.

     

     

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