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AlexisB

Slime Move on Surface

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Hey guys,

 

Not sure which part of animation this should be posted in but since it's moving it's dynamic?

 

I want to create a slime-shaped effect and have it move on a surface like a worm as in this video: 

 

 

is this created only with Cinema 4D or does it involve an additional plugin?

 

Also, any idea how i can do this? or maybe if there's a tutorial online for it? I tried researching slime animations but i couldn't find any of that sort, it's important that they move on the surface they're on..

 

Thanks!

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Check out the Surface Deformer...

 

CBR

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  • Thanks! wow that looks really simple. A question though, in order to have it animated , like it starts out a small circle then it starts growing and following the Spline path any idea this can be achieved using which animation technique?

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    OK, there is a better way to do this. Forget what I said earlier 🙂

     

    Draw a spline in one of the orthographic views, then hide it and make that the source spline for a MoSpline Object in Spline Mode. Then dump that under a metaball, and play with the End Parameter in the MoSpline to get it to grow on. Rinse and repeat for other splines.

     

    1411965745_Growmeta.thumb.gif.83cb2f41bb8c209bbb56ee9aeaff2e60.gif

     

    CBR

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    Oh, and I should probably say that as an alternative to drawing source splines, you can extract them from any polygon mesh using the Edge to splines  command under the mesh / spline menu.

     

    CBR

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  • The GIF you sent is what im aiming for.

     

    Check whats happening on my screen, not sure what ive done wrong. As soon as i start moving the "Start" or "End" the Spline becomes huge and it's not animating as intended..

     

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  • After hiding the Spline, i could move it as what you told me. However, the line is not following the Spline. in the video below i drew a much wider Spline and combined the beginning points of both Spline and MoSpline together, but the line seems to be animating independently..

     

     

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    Yep, hierarchy is wrong. It should be this...

     

    image.png.af6656a1473652035e52a296403cc31d.png

     

    Also metaball settings for me were this.

     

    image.png.884fe5091b36db28b0dd7bea2c30fe7d.png

     

    CBR

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  • It's still not following the Spline shape in any way.. 

     

     

    After recording the video I put the "Spline" layer on top of the layers and still it didn't work out... How can i link the "Metaball" and "MoSpline" to form the shape of the original Spline?

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    Your MoSpline is not in the right Mode at the moment (I said Spline Mode above, not Simple Mode as you have now). When it's in the right mode a field will appear where you can drag the spline...

     

    Or here's my scene file if that's easier...

     

    slime.c4d

     

    CBR

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