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Extending arm joint with mesh attached

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Hi all,

I want to make my characters arm longer (the elbow), it has all ready been bound to the mesh and I have edited some of the weights. Also the wrist joint has a constraint(PSR) tag. Do I have to undo the Ik and then redo it?

Is this a easy task?

Thanks in advance!

extend Arm.JPG

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If you make the IK wrist goal as a child of the L_Wrist joint, Untick the (Use IK) for the IK tag then move the L_Wrist to its new length, then turn back on the (Use IK) then take the Ik goal out from being a child of the L_wrist.  it will simply allow you to adjust the length of the joint while keeping the I goal with its location at the wrist.



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  • Author of the topic Posted

    Hey Dan, Thanks for your instructions!

    it worked perfectly!

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