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Jaee

X-Particles Pouring Water not colliding

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Posted (edited)

Hey guys,

The liquid keeps escaping my shape although I used X-Particles Collider Tag as Static Mesh

as you can see the model does not hold all the liquid.

 

Added pictures and the link to the working file. Thanks,

https://www.dropbox.com/s/d5z1wz2em8k0g87/PouringWater.zip?dl=0

 

Screen Shot 2019-10-05 at 3.42.55 PM.png

 

 

Edited by Cerbera
Retitled for accuracy / later search use

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some basic things to change here.

Key is that you have to raise some settings in project settings like this.

Maybe not as high but I saw the other problem a bit later 😉

Try to avoid emitting from inside an existing fluid, this might cause problems from unexpected forces to be calculated. Just lift the emitter up - there is room enough - that it will spawn particles always on top of existing fluid level. Doing all this made it dense till end of simulation . Caching needed some minutes on my system.

xpsettings.jpg

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I would double check  your normals are facing the right way. I also think it could be an issue with your voxel size vs radius of the particles. I seem to recall hearing your voxel size needs to be smaller than the radius of the particles. A couple of "quick" tests I ran seemed to confirm that. I've never had much like getting x-particles to fill a glass very well/quickly. Would love to see your setup if you get it working!

  --Shadd

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