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Spencer Fanuka

Good books

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Hey yall,

 

I'm looking for some good books to read to further my skills as an artist, and was wondering what you guys have read and would recommend. It can be anything from 3D stuff to color theory.

 

Thanks,

Spencer

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Light for Visual Artists

by Richard Yot

https://richardyot.com/light-for-visual-artists-page

Great introduction to basic lighting concepts.

 

Digital Lighting and Rendering

by Jeremy Birn

https://www.amazon.com/gp/product/B00GFSAOMU/ref=dbs_a_def_rwt_hsch_vapi_tkin_p1_i0

A more cg-specific perspective on lighting and rendering. Haven't re-read this in a while, not sure whether it will seem dated given the trend towards unbiased renderers lke Octane / Arnold. But certainly a lot of  useful tips and tricks for anyone working with the Standard renderer.

 

The Animators Survival Kit

by Richard Williams (recently deceased)

https://www.amazon.com/dp/086547897X/

A fantastic introduction to character animation. While I loved The Illusion of Life for its history, this was a much more practical introduction to things like Walk Cycles.

 

Graphic Artists Guild Handbook: Pricing & Ethical Guidelines

by Graphic Artists Guild

https://www.amazon.com/dp/1507206682/

Useful perspective on how to develop contracts and work with clients. Perhaps a bit too idealistic in how to structure things for shorter-term contracts (often I'd rather trust a client and risk not being paid for 1-3 days work than go through the agony of extended contract negotiations) - but useful as a jumping off point.

 

Beyond that, I've found online forums like this immensely helpful. Probably the best thing you can do is find a place to post your work for honest constructive criticism. Try not to be defensive (easier said than done) and take critique as guidance for how to improve. If you produce work regularly and consistently push yourself to improve you'll get there.

Cheers,


Donovan

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  • Topic Author
  • 8 hours ago, DonovanKeith said:

    Light for Visual Artists

    by Richard Yot

    https://richardyot.com/light-for-visual-artists-page

    Great introduction to basic lighting concepts.

     

    Digital Lighting and Rendering

    by Jeremy Birn

    https://www.amazon.com/gp/product/B00GFSAOMU/ref=dbs_a_def_rwt_hsch_vapi_tkin_p1_i0

    A more cg-specific perspective on lighting and rendering. Haven't re-read this in a while, not sure whether it will seem dated given the trend towards unbiased renderers lke Octane / Arnold. But certainly a lot of  useful tips and tricks for anyone working with the Standard renderer.

     

    The Animators Survival Kit

    by Richard Williams (recently deceased)

    https://www.amazon.com/dp/086547897X/

    A fantastic introduction to character animation. While I loved The Illusion of Life for its history, this was a much more practical introduction to things like Walk Cycles.

     

    Graphic Artists Guild Handbook: Pricing & Ethical Guidelines

    by Graphic Artists Guild

    https://www.amazon.com/dp/1507206682/

    Useful perspective on how to develop contracts and work with clients. Perhaps a bit too idealistic in how to structure things for shorter-term contracts (often I'd rather trust a client and risk not being paid for 1-3 days work than go through the agony of extended contract negotiations) - but useful as a jumping off point.

     

    Beyond that, I've found online forums like this immensely helpful. Probably the best thing you can do is find a place to post your work for honest constructive criticism. Try not to be defensive (easier said than done) and take critique as guidance for how to improve. If you produce work regularly and consistently push yourself to improve you'll get there.

    Cheers,


    Donovan

    Great. Thanks so much. Is there a section on this forum where I can post my work for critiques? 

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