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Hello all. I need to make a really simple setup of cards with one image per particle as texture.

using a multishader texture i can get it to almost work using a random effector to affect color, OR a step effector affecting clones (multishader set to index ratio) . problem is both solutions produce duplicate textures. I need exactly one image per particle. 

I have a feeling this problem comes up because the number of particles isn't the same as the number of textures I have loaded, but even if i limit the amount of particles i get the same result. Ideas?

 

 

particle cards.c4d

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Apply material to cloner, delete random and enable step effector. That will give you one texture from multishader per clone


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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