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Pierre Tessier

Modeling brain freeze

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I'm not bad at modelling but I'm kind of stuck here. In need to model this fan with rounded edges. I started from a tube and I extruded the straight part out. The straight part has got nice rounded edges, but the cylindrical part has got hard edges. How would you model this to get nice rounded edges all around?

Fan modeling.jpg

Fan.c4d

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There are some modelling mistakes in that, which are interfering with your plans. Turn on Mesh checker to see where you have borders where you shouldn't for example...

Next step is to eradicate the triangles and optimize the mesh.

Then we need to remove your current control loops and do them again but in a way that follows the flow of the form round the corners, like so...

 

image.thumb.png.39405a239a2f273bd3ae82ae5705a569.png

 

image.thumb.png.e7be6bff8c071a90ea47a744281cbf69.png

 

Lastly, I see you did not have Selected Points, Edges, Polys and N-gons showing in the HUD. You cannot do effective modelling without those present, which might explain why you weren't in control of your point count - you don't know about what you can't see !

 

CBR

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  • Topic Author
  • Thanks CBR. 

     

    What do you mean by "Selected Points, Edges, Polys and N-gons showing in the HUD" ?

    Where do you run on Mesh checker?

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  • Topic Author
  • Can you please end your file so I can have a look at it?

     

    Thanks.

     

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    Mesh Checker is Under the Modelling Menu in Attributes.

     

    image.thumb.png.fb51685db6e2890fbb801b7d263743f7.png  

     

    HUD items are in View Menu / HUD....

     

    1134318401_HUDessentials.jpg.6be0f8a2716d19326357c2e22bbad81c.jpg

     

    and, sure, here's my file...

     

    Fan CBR.c4d

     

    CBR

     

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