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Backface Culling for Sculpting?

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On a Cube with 6 Million poly count, I am running on roughly 20 FPS. I was thinking by enabling backface culling would help be increase the performance. But it has little to no effect. 

Am I a missing a something? 

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Being that Backface Culling checks the direction of each normal facing away from the camera I would ask if this only applies to actual polygons in the viewport rather than those generated by a SDS such as the Sud D levels for sculpting.  Maybe try applying a high sub d level to a cube to the same as whats applied for sculpting and enable Backface culling and see if sculpting on the non SDS cube is faster than the sculpting SDS object.





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  • Topic Author
  • @Rectro
    Thanks for the suggestion. 
    So, the performance on the 6M poly count on 
    Cube (Sculpting SubD) vs Cube (Generator Subd) with the backface culling is negligible. 

    Actually, the Cube (Generator Subd) is much worse since everytime I hit undo, it caches, which I am not sure why.

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