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r19 - Fracture not updating w/ nested MG

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I stumbled upon supposedly a bug.

In the scene attached you can change anything in the cloner or it's random effector and see the changes live. Until the moment you switch on the Fracture object. It would not update it's content anyhow, making the nested animation impossible to use.

Interesting moment is if you change the content of cloner, change the circle radius - it updates. But if something is changing in cloner - no way.

Even if that's not a bug, I think it is anyway 😄

I remember it from r15, not I'm on r19 and it's still there

circlesCutByCircles_BUG.c4d

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Technically that is not a bug but I can see how it can throw people off. Due to stacked generators you have in your scene, coupled with Fracture on top, your random effector has to be inside the Fracture group to function properly


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  • Topic Author
  • 8 hours ago, Hrvoje said:

    your random effector has to be inside the Fracture group to function properly

    Not sure why I can't "thank" you, but looks like a good point

    But some weird thing happens when I try to animate the randomness with "noise" or any other Random Eff. mode, C4D hangs and does not respond, constantly using 1 cpu core at full speed.

    So I can't say if it's only this particular scene or not, but it's not quite working

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