Jump to content

Sign in to follow this  
reubenlara

Export FBX of baked joint animation

Recommended Posts

I've created some animation with the Character object and now I need to bake the joint chain animation out and export as an FBX. I have a vibration tag and some animation done through the character object controllers, but I can't seem to get the joints to bake out. I don't need the mesh, just the joint animation.

Share this post


Link to post

Is the character object editable? Would be easier to share a scene file if you can...

Share this post


Link to post

I've tried every way I can think of, including making it editable, but I'm clearly missing something. My goal is to create a motion clip from the skeleton (without the mesh) that I can use in the motion clip editor alongside other Mixamo FBX animations. This particular one only has vibration tags added to the controllers, but others I'm making will also have keyframes I'll be animating on the rig:

 

https://www.dropbox.com/s/ojbqh0a51ado8uq/hiker-idle.c4d?dl=0

 

Thanks for any advice!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...