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Animate joints via Effectors.

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Hello C4D wonder team,

I was following a rigging tutorial, and started to play with animating the joints. tried to use plain effector as a deformer, but apparently it is not working. my question here is: is it possible to control joints rotation with effectors? I was looking forward for some formula and delay magic 😄


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Hi There


Unfortunately it is not. The mograph effectors do not interact directly with the object pivot/axis. This means that you can replicate that effect with geometry (exp: moving, rotating, scaling objects) but not with joints, or nulls since it's only a pivot without any kind of geometry.

However, there are a few tricks. You can create a system with a cloner and add some effectors. With xpresso you can link a joint or a null directly to a clone. This action is separate for each element you wish to connect, but in the end you can control several independent objects with a cloner and effectors. Pretty neat.


Another trick. You can also create some basic animations for your joints and with a morph target set in a higher place in hierarchy you can control those objects.




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  • Bummer.

    I will investigate the xpresso path. I've been playing around with basic stuff, and I think I have an idea 🙂

    Thank you JB 🙏

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