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NikoSyn

Tube incorrect texturing

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Hello everyone!

Please tell me where I'm wrong texturing Cream tube (UV). The goal is straight parallel lines along tube mesh. How to fix this ugly roundings? 

Tube-Texturizing-c4d-Main.png

TubeTexturizing.c4d

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You need to UV unwrap this mesh as none of the standard projections will work. UV unwrapping is quite a big subject. Here's a video that shows the general approach.

 

 

CBR

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Thank you, good tutorial. Will try it

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You could use UV Peeler command for "unfolding" UV´s. Here is fast try.

Small adjusting to be most accurate could be done by with moving few UV points (Move/Magnet tool), especially in place where is tube molded...

TubeTexturizing_0001.zip

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Of course! 

In my case UVPeeler is LifeSaver. Thank you a lot!

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