Jump to content

Sign in to follow this  
NikoSyn

Tube incorrect texturing

Recommended Posts

Hello everyone!

Please tell me where I'm wrong texturing Cream tube (UV). The goal is straight parallel lines along tube mesh. How to fix this ugly roundings? 

Tube-Texturizing-c4d-Main.png

TubeTexturizing.c4d

Share this post


Link to post
Share on other sites

You need to UV unwrap this mesh as none of the standard projections will work. UV unwrapping is quite a big subject. Here's a video that shows the general approach.

 

 

CBR

Share this post


Link to post
Share on other sites
  • Topic Author
  • Thank you, good tutorial. Will try it

    Share this post


    Link to post
    Share on other sites

    You could use UV Peeler command for "unfolding" UV´s. Here is fast try.

    Small adjusting to be most accurate could be done by with moving few UV points (Move/Magnet tool), especially in place where is tube molded...

    TubeTexturizing_0001.zip

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • Of course! 

    In my case UVPeeler is LifeSaver. Thank you a lot!

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...