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Mixamo/MotionClip Problem


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Hello, if you have 3 minutes to spare please watch this video in which I explain my problem. THX very Much in advance... 😄

 

 

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  • Silver Contributor

Hi

 

Its realy down to getting the workflow down right.  You dont want to be changing or adding the hierarchy in any way once you add a motion clip. I prefer to work in animate layout where its all in front of you.  If you wish to move the whole  character after a motion clip has been added to select clip, go to Advanced Tab and click on Create Pivot, or Create key-framed Pivot.  You can now animate the pivot without messing up the clips animation, or having to move it to a null.  If you realy want the rig in a better structure then you can convert the clip back to keys, add the joints to a null, I use the Alt + make null so it takes on the same pivot position. Then add it back to a clip again.  You could before doing that delete all keys from the joints you wish before making a clip.

 

I do see the same issue when I tested this, but I haven't come across this before as I adopt the workflow mentioned above. 

 

Dan

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46 minutes ago, Rectro said:

Hi

 

Its realy down to getting the workflow down right.  You dont want to be changing or adding the hierarchy in any way once you add a motion clip. I prefer to work in animate layout where its all in front of you.  If you wish to move the whole  character after a motion clip has been added to select clip, go to Advanced Tab and click on Create Pivot, or Create key-framed Pivot.  You can now animate the pivot without messing up the clips animation, or having to move it to a null.  If you realy want the rig in a better structure then you can convert the clip back to keys, add the joints to a null, I use the Alt + make null so it takes on the same pivot position. Then add it back to a clip again.  You could before doing that delete all keys from the joints you wish before making a clip.

 

I do see the same issue when I tested this, but I haven't come across this before as I adopt the workflow mentioned above.

 

Dan

THX a lot, Most of the problems solved, one remaining, if you can please take a look here... 😄   
 

 

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  • Silver Contributor

Ok forget last message.  Its a mess.  It looks like there is a series of errors done along the way and its coming from the rig being put into a null after its been baked down, not working.  You realy need to get the order in place in the first place.  Have everything in nulls as intended before you start animating, only adding constraints on objects that have been frozen.  I cannot get the joints to work with the new offset, its acting like a double transform even if the null is the same location and orientation as the root joint.

 

Dan

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9 minutes ago, Rectro said:

By the looks of it the constraints offset is having issues.  If you post the file Il take a look.

 

Dan

I tried to send it to you in a PM, but for some reason you can not receive messages...? 

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  • Silver Contributor
20 minutes ago, BIgor said:

I tried to send it to you in a PM, but for some reason you can not receive messages...? 

Thats odd, I should have unlimited space as a monthly contributor?  Il contact @Igor see if he can sort it.  For now try dropbox.

 

Dan

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