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Possible to distribute texture baking?

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I've been using the Bake Texture tag to bake spherical renders out to proper UV maps for a UV mapped environmental projection job.


This process is very slow and ties up a workstation. We have a render farm but I can't figure out how to send it to the farm to distribute to the nodes. We use deadline to set up our render farm jobs.


Can anyone think of a way to go about this?  Would it be possible to add a python script that tells the nodes to execute the tag?


Any thoughts would be appreciated!




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