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reubenlara

Find position of motion clips

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I have a rigged character running through it's paces, moving from position to position by following pivot objects assigned to each motion clip. The one character has up to 10 motion clips following a series of 5 pivot objects. I need to bake out one null object that just follows the character in all it's positions. Is there any way to track that? The original rig geometry is always at the origin when using the motion clip method, but there must be some output that i can hook into to get the rig's current motion clip position. Any ideas?

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  • OK i just attached a PSR constraint to the null and made it follow the actual hip joint, which does record world position (unlike the geometry which does not). Now I have a null that I can bake out. 

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