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AlexisB

Adding Gravity

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Hey guys,

 

So im doing the conventional Voronoi on Collision like this:

 

Any idea what is missing so that the upper part will fall in a realistic way as well? It definitely has to do with gravity, but no idea in which option exactly..

Thanks!

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Hard to say without scene file...

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Your dynamics are set to become active on collision. This means that only part of the mesh which registers force will be affected. Set the trigger velocity threshold to -10 for example

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Thanks! will check it out.

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I made that change and only half of the remaining sculpture fell, played around with numbers and still not everything is falling off.. Any other way or should i check another thing as well? Isnt there something i can do that triggers gravity?

 

1.thumb.png.c7e053e0783757062f64ab1449aa77d1.png

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any feedback?

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Remove the connector since I don't see why you need it in the scene and then set trigger velocity threshold to -10. This solves it for me. The whole problem you are experiencing is that whole dynamics (that includes gravity too) are triggered on collision. If force is not strong enough to reach all pieces they will stay stationary. You can also try to keyframe trigger type as another approach. Hope that helps 🙂

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