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Ultron

Rigged and Simulated Movement on 1 Geo

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Hi Guys,

I have no Idea how to solve this problem. It would be nice if some of you could help 🙂

 

Problem:

I have to rig a soft toy Charakter. It has no mouth so all the emotion expression comes from the eyes, posture and the ears. The ears are long stripes of fabric hanging from the head and lie on the ground if not controlled activly from by the Soft toy. When the ears are controle activly they can have all sorts of shapes and positions. That is why the have to be rigged.

Wenn the soft toy is walking the rigged Ears are allways intersecting the Ground or hover above the ground. This looks awkward.

 

Question:

Is it possible to dynamicly restict the bone Animation of the ears the the Geo Part lying above the ground

while the remaining Polygons are controlled by Softbody or Cloth Simulation so the allways collide correctly with the ground?

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It is difficult to help without scene file and knowing how it is setup...


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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  • Topic Author
  • The Softpet is under disclosure so I had to reduce it.

     

    The Ear Rig is temporary WIP and does not reflect the final Rig.

     

    Thx for your interest

    Ear_Problem.c4d

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    You have one option here if you decide to keep this kind of rig and that is to create two copies of the rig, one with dynamics where all collision will be registered and one where you control it all with joints. Then you need a third receiver rig where you can mix the two as you see fit. For mixing you can use Posemorph or Xpresso


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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  • Ah ok. But how do I implement the functionality of "Posemorph 1 above the ground and posemorph 2 below the ground?

     

    If posemorph would be a Deformer I would be able to use the Restrict Tag or I could use a field. But I do not know how to restrict tags. 😞

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