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VanderAGSN

How to rotate / scale joints with anims

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Hi there! I have a ready rig with ready animations, but here I need to do only rotation of the ready animation. So I'm looking for a way to do rotation / scaling of the finished animation with rotation or scaling changes on all keyframes. The first thing I found was "Animation Mode". It can move the ready animation, and it looks pretty good. But I do not have the ability to scale or rotate the joints, but I really need it. Is it possible to edit rotation / scaling of the finished animation on all keyframes? Thanks
 

 

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  • I also have a lot of fbx with different animations. How can I combine them all into one timeline / different takes?

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