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follow spline and rotate


PixelPuller

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55 minutes ago, digitvisions said:

HI, if you parent the ball to a null and move the align to spline tag to the null you then will be able to rotate the ball independently. Just make sure the null is in the same location as the ball.

it worked thank you

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Yes you could, But it's always best to have the object you animating parented to a null for fine adjustments.

I just realised, if you want the ball to maintain a rotation in on direction you will need to turn  tangential on the align to spline tag, and in order to prevent a gimbal situation you better have two nulls parented one for the align to spline and one for the ball rotation.

Here is an example file: 

soccerball_2-nulls.c4d

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