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Jennifer

general Ambient Occlusion ?

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Hey guys, 

 

I am trying to achieve the ambient occlusion result I'd usually achieve using C4d Standard renderer where I want my shadows to be "blacker" and more dense in the occluded areas. However, I can't seem to figure out how to do it. I tried using AO Corona map but that would only affect a material applied to the specific object, whilst I need the overall result to affect the entire scene. Am I missing something? 

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You shouldn't need AO at all with Corona; concave areas are darkened anyway by the normal rendering process, which is why there's no global control for it. It exists within the material system for other reasons - masking etc...

 

But you can get an AO multipass out of it.

 

CBR

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19 hours ago, Jennifer said:

Hey guys, 

 

I am trying to achieve the ambient occlusion result I'd usually achieve using C4d Standard renderer where I want my shadows to be "blacker" and more dense in the occluded areas. However, I can't seem to figure out how to do it. I tried using AO Corona map but that would only affect a material applied to the specific object, whilst I need the overall result to affect the entire scene. Am I missing something? 

 

You could just render out a separate AO pass using C4D's Standard renderer as you mentioned and then just add it in post as a multiply layer (in Photoshop)? So have your beauty passes|renders from Corona and then add the AO pass as a render from Standard. I haven't used Corona on C4D, but I would be very surprised if there wasn't a way of rendering out a separate AO pass?

 

Corona for 3DS Max, but it might give you some ideas of where to look in the C4D version...
 

QUICK TIP: Ambient Occlusion Pass

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