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SwoopNebula

Animate walk cycle.

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Yo!

 

so i'm trying to manually animate a walk cycle for a character....

I'm having some trouble keeping up with the animation timeline?

because i have to set animation for each leg and joint and it seems to be on it's own timeline?

Is there a way I can manually animate without having to set individual keyframes within the timeline for each joint? 

 

like can i use one button to key in everything?

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It's good practice to post your solution, even if you solved it yourself so other can learn.

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  • Topic Author
  • huh??

     

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    This post is marked as "SOLVED" in the list, so I assumed you found an answer.

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  • Topic Author
  • ahhh! it was a mistake. apologies

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    So are you saying that the Timeline only shows one object at a time and its keyframes? If that's the case, look in the View menu in the Timeline window. There are some options there, but I've been confused with these in the past.

    Another option, if you're only seeing one object at a time, is that you can drag objects into the Timeline window to force it to be shown. Not sure if that fixes your issue or not. Maybe you can post an image to show us exactly what you're seeing.

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