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Voxel size can't go low enough


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Hello,

 

I am trying to subtract some cubes from an extruded plane. However, my object seems to compleely disappear. It comes back as the voxel size is lowered, but I cannot get enough detail before it gets too low and starts to take a lot of time to render. Is there a work around to this, or am I doing something wrong?

 

Thanks,

Spencer

Volume builder .png

Xbox model.c4d

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(increasing Voxel Range Threshold parameter in Voxel Mesher object will help)

 

here is updated file but...

Xbox model_0001.zip

 

...but I´m not sure if it´s the best way how to do it. Maybe simple polymodeling,cloning,optimalization and bevel in result /if needed/ consume a lot of less memory as voxels and work with model is much smoother in viewport...

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57 minutes ago, bezo said:

(increasing Voxel Range Threshold parameter in Voxel Mesher object will help)

 

here is updated file but...

Xbox model_0001.zip 71.9 kB · 0 downloads

 

...but I´m not sure if it´s the best way how to do it. Maybe simple polymodeling,cloning,optimalization and bevel in result /if needed/ consume a lot of less memory as voxels and work with model is much smoother in viewport...

Yeah. Honestly, Ill probably try to model this a different way. Was just curious on this subject. Thanks.

 

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